Take the timeline into the Age of Aether.
Take the timeline into the Age of Alchemy.
Take the timeline into the Age of Blood.
Take the timeline into the Age of Discovery.
Take the timeline into the Age of Dystopia.
Take the timeline into the Age of Ecology.
Take the timeline into the Age of Heresy.
Take the timeline into the Age of Heroes.
Take the timeline into the Age of Ignorance.
Take the timeline into the Age of Intolerance.
Take the timeline into the Age of Monuments.
Take the timeline into the Age of Plague.
Take the timeline into the Age of Utopia.
Take the timeline into the Age of Visitors.
Create a Custom Nation.
Complete an Expedition.
Start a Faction.
Lose a game.
Reach the Age of Information with only Standard Ages in the timeline.
Start a religion.
Win a game via the Age of Archangels.
Win a game via the Age of Departure.
Win a game via the Age of Conquest.
Win a game by turn 200.
Win a game via the Age of Generals.
Win a game against at least 3 Master AIs.
Win a game via the Age of Harmony.
Win a game by being the last remaining Nation.
Win a game via the Age of the Singularity
Win a game by reaching the turn limit.
Win a game via the Age of Transcendence.
2298
1562