MGON have posted an interview with Mike from the Bitmap Brothers about their latest game, Z: Steel Soldiers. Heres a snippet:

    Steve: What do you think will be the next big quantum leap from a design perspective when looking at the RTS genre?

    Mike: The realisation that strategy is about the way you manipulate the infrastructure available to you in a quick, easy and decisive way; not with the misconception that 3000 units and hundreds of options in the interface lead to a greater experience.