Dead Mage and 11 bit studios have announced the delay of thier upcoming Action RPG Children of Morta on the Nintendo Switch. The Xbox One and PlayStation 4 versions are unaffected and will be released next week, October 15th, while the Switch version has been pushed back to November the 20th.

In an open letter to players, 11 bit studios and Dead Mage explained thier reasons:

"To the players and our fans,

Spending 5 years creating a game is exhausting. Spending 5 years creating a game and then having to delay it -- that's just brutal -- but when you're aiming for excellence and you know it's within your grasp, you just do it. Such is the case with Children of Morta on the Nintendo Switch. We still have a couple of kinks to work out and are pushing for quality over anything else. The community may forgive us for the delay, but forgiveness won't come so easily if we release a game that's not working perfectly. As delivering the best performance is our highest priority, we are simply delaying the game to November 20th to allow ourselves the time we need. Xbox One and PlayStation 4 releases are going as planned on the 15th of October.

At 11 bit studios, there is no space for compromise when it comes to quality. For players, it means a bit more of a wait. For us, a bit more hard work which we're glad to do because, in the end, we all have the same goal -- a fantastic game."

To the players and our fans,

 

Spending 5 years creating a game is exhausting. Spending 5 years creating a game and then having to delay it -- that’s just brutal -- but when you’re aiming for excellence and you know it’s within your grasp, you just do it. Such is the case with Children of Morta on the Nintendo Switch. We still have a couple of kinks to work out and are pushing for quality over anything else. The community may forgive us for the delay, but forgiveness won’t come so easily if we release a game that’s not working perfectly. As delivering the best performance is our highest priority, we are simply delaying the game to November 20th to allow ourselves the time we need. Xbox One and PlayStation 4 releases are going as planned on the 15th of October.

 

At 11 bit studios, there is no space for compromise when it comes to quality. For players, it means a bit more of a wait. For us, a bit more hard work which we’re glad to do because, in the end, we all have the same goal -- a fantastic game.